Things You Should Know About VALORANT!
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All weapons, armor, and abilities require credits to purchase. Credits are earned from eliminations, planting/defusing the spike, and after each round.
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First team to win 13 rounds wins the map. Teams switch sides (offense/defense) after 12 rounds.
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The spike takes 7 total seconds to defuse. It can be defused in two (3.5 second) halves. There are no defuse kit items in Valorant.
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There are no switching of agents after the map has started. You must play your selected agent on both the offensive and defensive side.
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Every agents’ ultimate requires earning 6 charges in order to use. A charge is earned for every elimination, plant spike and defuse, and from an ultimate orb on the map.
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There are 2 ultimate orbs that can be collected on every map. Each orb can be collected once per round and then respawns the next round.
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During the buy phase, you can not hear any noises made by the enemy nor can you see them.
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Agents’ abilities that deals damage in an area effect ALSO damages teammates (at a reduced rate).
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You can use the “ping” tool in the game to ping the map whether you’re dead or alive.
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Using ADS (scope on the weapon) and/or crouching while firing reduces recoil and bullet spread.
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When an agent uses their ultimate, there will be either a global audio or visual cue to everyone in the game.
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When hovering over a weapon in the buy menu, you can see each weapons’ statistics such as: firing rate, damage numbers, magazine capacity, wall penetration capability, and more.
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Bullets can penetrate and damage enemies in Valorant. Higher powered weapons pierce walls and objects dealing more damage than weaker weapons.
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All sounds in Valorant are precisely accurate. A quality set of headphones is highly recommended.
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Shooting while moving causes inaccuracy. Learning to counter-strafe will be critical for your success.
The forum administration wishes you success on the battlefields of Valorant!